373 Jogos De Nintendo (ps1 Download
All Consoles. 3DO. Atari 2600. Atari 5200.
Atari 7800. Atari Jaguar. Atari Lynx. Coleco Colecovision. Dreamcast. Game Gear.
Gameboy / Color. Gameboy Advance. GameCube. GCE Vectrex. MAME. Mattel Intellivision. Memotech MTX512.
MGT Sam Coupe. MSX1. MSX2. Neo Geo. Neo Geo CD. Neo Geo Pocket.
Nintendo. Nintendo 64. Nintendo DS. PC-Engine.
PlayStation. PlayStation 2.
The following video games are noted for their negative reception. They include games that won. Darrell Monti of Nintendo Life called it one of the worst games he got for the NES. Prior to the cancelled plans to release a CD-ROM add-on for the Super Nintendo Entertainment System, Nintendo granted Philips licenses to.
PSP. Sega CD. Sega Genesis. Sega Master System. Sega Saturn.
Super Nintendo. TurboGrafx-16. WonderSwan / ColorSearch.
.The following are noted for their negative reception. They include games that won ironic and humorous awards (such as ), games that have been listed as the 'worst' by major video gaming publications or websites, games that have received low review scores from such publications (often determined by low aggregate scores on sites such as ), and games that have been recognized to be poorly received by players. Some of the older or rarer games have gained newer attention through videos produced by popular personalities, such as. Games can be considered bad for a number of reasons, including but not limited to: low quality or outdated graphics, large numbers of glitches, or having poor controls.The list below is not comprehensive, but represents the most visible examples of games with negative reception.
With some exceptions, the list below omits licensed tie-in games for movies or television shows, which are generally accepted as by the industry and not expected to have high production values. For similar reasons, the list also omits, which are developed by smaller teams that typically lack the ability for full quality control of their product, as well as, of which there are thousands of developers with the ability to self-publish on app stores and frequent of more successful titles driven by unpopular. This list excludes games that are subject of short-term that are unrelated to gameplay aspects. Contents.1980s Beat 'Em & Eat 'Em (1982) is a developed by for the in 1982. Players control two nude women with the goal of catching falling from a man on a rooftop. The game sold 80,000 copies.
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Sean ' Reiley included it in his 2002 list of the ten 'naughtiest' games of all time: 'I suppose we shouldn't expect the designers of a game about a penis with a head stroking itself to be geniuses.' Founder Niero Gonzalez listed it as the second-most sexual Atari 2600 game ever made, while Brett Elston of criticized the depiction of women in Beat 'Em & Eat 'Em and Mystique's similarly explicit release: 'No personality, no motivations, just a disgustingly disproportionate body and the loosest morals this side of.'
In 2011, Steven Poole of imagined a fictional parody of Beat 'Em & Eat 'Em based on the, Whack 'Em & Hack 'Em, in an article published after the 's ruling that the could regulate video games without government intervention. Custer's Revenge (1982) is a game made by Mystique in 1982 that is widely considered offensive due to its plot involving the apparent of a woman. The game was also poorly received for its quality; it was listed as the most shameful game of all time by, as the third-worst game of all time by, and and the ninth-worst game by in.In 2008, the professor Tom Keenan cited 'the hideous Custer's Revenge game', 26 years after its release, in an op-ed piece about current video game violence issues for the. That same year, the game was credited by Australian as being one of the worst games ever made.
Pac-Man (Atari 2600) (1982) , a port of the for the Atari 2600, was altered from the original in order to meet the Atari's limitations. Some of these changes included simplified graphics, a modified maze layout, and 'flickering' ghosts—a result of the game rendering one ghost on screen per frame.In 1998, magazine called it the 'worst coin-op conversion of all time' and attributed the mass dissatisfaction to its poor quality. In 2006, 's Craig Harris echoed similar statements and listed Pac-Man among his own list of the worst home console ports of arcade games. Another IGN editor, Levi Buchanan, described it as a 'disastrous port', citing the color scheme and flickering ghosts.In retrospect, critics often cite Atari's Pac-Man as a major factor in the drop of consumer confidence in the company, which led to the. Bill Loguidice and Matt Barton of stated that the game's poor quality damaged the company's reputation. Buchanan commented that it disappointed millions of fans and diminished confidence in Atari's games. Former Next Generation editor-in-chief Neil West attributes his longtime skepticism of Atari's quality to the disappointment he had from buying the game as a child.
Calling the game the top video game disaster, Buchanan credits Pac-Man as a factor to the downfall of Atari and the industry in the 1980s. Author also attributes the game, along with Atari's, to severely damaging the company's reputation and profitability. Montfort and Bogost stated that the game's negative reception seeded mistrust in retailers, which was reinforced by later factors that culminated in the crash.Poor critical reception made Pac-Man one of many decisions that led to Atari's report of a $536 million loss in 1983 and the division and sale of the company's Consumer Division in 1984.
On December 7, 1982, announced that Atari's revenue forecasts for 1982 were cut from a 50 percent increase over 1981 to a 15 percent increase. Following the announcement, Warner Communications' stock value dropped by around 35 percent—from $54 to $35—amounting to a loss of $1.3 billion in the company's. Atari attempted to regain its market share by licensing popular arcade games for its consoles. The revenue from selling these console games did not reverse Atari's decline and the company went further into debt. In 1983, the company decreased its workforce by 30 percent and lost $356 million. The Extra-Terrestrial (1982). The Extra-Terrestrial received significant criticism for its low-quality graphics and redundant and confusing gameplay.for the Atari 2600 is based on 's 1982, reputedly coded in just five weeks to be released in time for the 1982 holiday season.
The game sold 1.5 million copies and came nowhere near Atari's expectations of five million units. A large number of the cartridges sold were sent back to the company because many consumers found the game to be unenjoyable. Truckloads of these cartridges were after they failed to sell. Is commonly cited as the catalyst for a, as Atari had hoped that would keep consumers buying their games regardless of quality.E.T. Was listed as the worst game of all time by in 2006, and magazine, and was ranked as the second-worst movie game on the 'Top Ten Worst Movie Games' (losing to ).
It was also ranked the second-worst game of all time by GameTrailers, losing to. Some considered it so bad that the was the only good part of the game. In 2007, GamePro named E.T. One of the 52 most important games of all time due to its roles in the 1983 video game crash and the downfall of the seemingly unstoppable Atari. It is the only game to make the list for having a negative impact on the video game industry. Jekyll and Mr.
Jogos De Super Nintendo
Hyde (1988) is a developed by Advance Communications and published by for the loosely based on 's novella. Gameplay alternates between the characters of Dr. Jekyll and Mr. Hyde based on the player's ability to either avoid or cause damage. While getting decent reviews when released, the game has gone onto becoming infamous and gaining largely negative retrospective reviews nowadays, with reviewers criticizing bad graphics, confusing gameplay, and poor use of the characters and setting. Darrell Monti of called it one of the worst games he got for the NES. In 2004, reviewed the game in their Retro Reviews section and gave it a 5 out of 10, ending the review by saying 'Flawed on every fundamental level, Dr.
Jekyll and Mr. Hyde is possibly the most unplayable garbage available on the NES.'
In 2018, the German branch of placed the game at number 8 on their list of top ten worst games of the 80s. The writers complain that nothing is explained to the player, and that some characters harm the players, but some do not. The game, they say, is just as confusing when transforming to Hyde as well. Overall, they called it a frustrating and confusing experience and said: ' Dr. Jekyll and Mr. Hyde should be played by anyone who wants to learn more about good game design. Because this title makes everything so perfectly wrong that you could almost think it was deliberately designed that way.'
The game was the first to be reviewed on the website, gaining a score of -37, where -50 is the worst possible score. Brett Alan Weiss of declared that the 'music and graphics are tolerable, but the controls are sluggish and the action is exceedingly dull, rendering Dr. Jekyll and Mr. Hyde almost unplayable'. Friday the 13th (1989) , an adaptation of the developed by and published by for the Nintendo Entertainment System as part of its 'aggressive' expansion into licensed video games, was retroactively criticized primarily for its 'broken' and frustrating gameplay.In its September 2009 issue, Game Informer listed Friday the 13th as being among the worst of all time, noting that 'unavoidable hits, stupid weapons, and baffling enemies ensure that your crew of teenagers dies quickly and without ceremony.
If they make it through that, will probably appear (as he randomly does) and kill you.' Listed it as the 10th worst video game adaptation of a film, explaining that 'From the start-up screen, Jason's hockey mask sitting alone in the dark, until a knife flies in from above to pierce the empty eye socket, Friday the 13th looks like it will live up to its gory namesake. Unfortunately, what follows is a repetitive music score and amazingly frustrating gameplay, courtesy of LJN.' 1990s Action 52 (1991) is an unlicensed developed by Active Enterprises for the Nintendo Entertainment System (NES) in 1991. It contains 52 original games covering various genres, from to. Action 52 is one of the most infamous NES games for a number of reasons. The game originally retailed for over US$199 (which equated to four dollars for each game).
Many of its games also have poor controls and graphics, and are plagued by bizarre and technical problems; some games are impossible to complete. Described all the games as 'shit', and Atari HQ called it 'really, horribly, incredibly bad.' The game frequently appears on lists compiling the worst games ever, and Atari HQ called it the worst game of all time. GameSpy named it the fifth most shameful game ever, summarizing it as an 'endless parade of inept programming, repetitive design and outright stupidity.' A drastically different version of the game was also developed by for the; Hardcore Gaming 101 wrote it was better than the NES version, but 'that really isn't saying much.' Night Trap (1992) is an video game originally published by for the in 1992. It was the first interactive movie released for the system, and was initially received mixed reviews.
Critics praised its smooth video animation and humor, but it disliked its shallow gameplay. The game became infamous after it was scrutinized during the, in which Senator claimed Night Trap featured gratuitous violence and promoted sexual aggression against women. The game was removed from store shelves in the United States' two largest toy store chains, and, after both received numerous complaints. After the controversy subsided, Night Trap was ported to multiple platforms, such as the.
These ports were reviewed more harshly; critics felt the game had not aged well and considered its gameplay dull. Gave the 32X version a one-star rating and called it a 'so-so game that got a lot more attention than it deserved.' Retrospectively, Night Trap was ranked one of the worst video games of all time by,.
Philips CD-i Legend of Zelda releases (1993–1994) Prior to the cancelled plans to release a add-on for the Super Nintendo Entertainment System, granted licenses to use some of their major characters in games for their system. In addition to, Philips released three games in franchise:; (both 1993), and (1994), all produced with limited involvement by Nintendo.The first two games, Faces of Evil and Wand of Gamelon, were developed in tandem by (A Russo-American animation company), using the same game engine, and were released on the same day. Both are side-scrollers where the player has to fight enemies and collect treasure to access certain levels.
The two games gained notoriety when attention was brought to their animated, which were animated by a Russian studio; in the midst of a review of the, an reviewer described the games as being 'infamous' and Matthew Castle of considered the cutscenes to be 'terrifying, rendering as a rubbery limbed freak with a face that swims all over his head.' Further criticism was brought to Zelda's Adventure, a third game developed instead by Viridis, which used a top-down approach, and shifted to a live-action visual style with digitized sprites instead of a cartoon look. According to Castle, 'what Zelda's Adventure lacked in hideous toons it made up for with live-action -visits from a beardy wizard (not a professional actor, but the game's music composer) whose shambolic preamble makes look like.' It also suffered from poor gameplay, and a glitch preventing the game from playing both music and sound effects at the same time.Beyond the animations, reviewers at GameTrailers have also ascribed modern negative criticism to 'barely functional controls, lackluster gameplay, and numerous bugs.' Danny Cowan of 1UP.com noted that Zelda fans 'almost universally despise these games.' The Wand of Gamelon was ranked the #6 worst video game of all time by and the #5 by GameTrailers.
Hotel Mario (1994) Philips's deal with Nintendo for the three The Legend of Zelda games also gave them the rights to use characters from the series. The company commissioned several games featuring Mario to be made for the CD-i; however, only one, was released.
A puzzle game, Hotel Mario features animated produced by the Russian studio that made the cutscenes for Link: The Faces of Evil and Zelda: The Wand of Gamelon. The game received primarily mixed reviews upon release; called the game fun to play, but believed it would bore players and would only appeal to core Mario fans.Retrospective reviews of the game, however, have been negative, with the game facing criticism for unresponsive controls and the animation of closing doors., while claiming that Hotel Mario was better than the Zelda CD-i games, slammed the game for being 'dull', stating that there was 'no reason' for anyone to play it.
Referred to Hotel Mario as 'craptastic' and named it the 48th worst game of all time, while called Hotel Mario a 'horrible attempt to cash in on the full-motion-video capabilities of the useless CD-i console'. Claimed the game to be 'little more than a really rubbish version of '. The game's cutscenes have been subject to much ridicule; IGN compared their quality to that of. Plumbers Don't Wear Ties (1994) was released in 1994 for the, along with a limited number of copies for PC.
It was advertised as being an, game; however, besides an opening cutscene, the game's story is presented through. The game received negative attention focused on its 'surreal' and 'sexist' storyline, and poor voice acting. Uproxx's Dan Seitz compared Plumbers Don't Wear Ties to a ' movie, and felt that its constant use of still images was the 'single saddest attempt to simulate a dream sequence ever.' Felt that Plumbers Don't Wear Ties was 'a symbol for everything that was wrong' with the 3DO's looser licensing program in comparison to the other major consoles (which required publishers to pay a $3 fee per-disc), noting that it helped to attract smaller studios whose games 'served to strengthen the perception that 3DO's library was riddled with crap.'
Dubbed Plumbers Don't Wear Ties a 'shallow, hateful waste of a game, that may very well be responsible for having killed the 3DO, interactive fiction, and the whale', naming it #1 on its 'Must NOT Buy' list in May 2007. Shaq Fu (1994) , a fighting game starring player, received mixed reviews by critics upon its release, who praised the game's graphical style, smooth animations, and robust gameplay, but criticized the relevance of Shaq's presence in the game, along with its low difficulty and small character sprites. Was similarly critical of the game, criticizing its 'sluggish' controls, Shaq being nearly unrecognizable in his in-game, and a 'shallow' story mode with 'cheesy' dialogue. Despite these mixed reviews, Shaq Fu has remained 'collectively detested' by critics and gamers, and a website also exists, named ',' that is solely dedicated to the location and destruction of every copy of Shaq Fu.Levi Buchanan of IGN argued that Shaq Fu had received ridicule from contemporary critics because of its connections to the phenomena surrounding O'Neal, explaining that 'his ego had reached such critical mass that it developed its own gravitational pull. And when an ego gets that large, the people that fed the ego to begin with love to turn on it.' Buchanan acknowledged some positive aspects of Shaq Fu, such as its graphics and animation, its non-linear story progression, and its 'charming' simplicity in comparison to other major fighting game franchises such as and, but that it had a 'goofy' story and 'awful' cast.
Kasumi Ninja (1994) , a fighting game for the, was criticized for being a low-quality clone of; commented that while the graphics were technically impressive, they were often unpleasant to look at due to aesthetic choices such as the palette-swapped characters, the massive blood drops, and Angus's -lifting move. They also criticized the controls, the music, and the announcer's voice, and concluded that 'Kasumi's a 64-bit warrior destined to remain in the shadows of deeper 16-bit fighting games.' Gave it one star out of five, calling it 'a tragic example when good ideas are poorly executed' and citing 'jerky animation', 'sluggish control' and 'baffling gameplay mechanics that discourage close-up fighting'.In a retrospective review, praised the game's visuals, but criticized the controls and concluded the game to be no more than 'a horrible cash-in' Mortal Kombat clone that 'should be ignored by all but the most devoted 64-bit Atari Jaguar fans.' GamePro summarized that ' Kasumi Ninja was a terrible, terrible Jaguar title - bad controller, bad controls, terrible menu set, forgettable characters, and an utterly unoriginal premise - that, thankfully, history has forgotten.' In 2009, ranked it as the fourth worst Mortal Kombat rip-off. In 2011, included it in their list of the 102 worst games of all time. That same year, called it 'one of the worst Jaguar games ever released in a sea of awful Jaguar games.'
In 2012, Complex also ranked it as the fourth worst fighting game of all time, adding, 'It was hard choosing amongst, and Kasumi Ninja for the worst Jaguar fighting game, but we’re going to go with the last one mentioned because it’s probably the most famous. And also the worst.' Catfight (1996) , which touted itself as 'the ultimate female fighting game', was criticized primarily for its low-quality graphics, poor quality music and sound effects, and unresponsive controls. Ron Dulin of GameSpot gave Catfight a 1.6 out of 10, considering it to be, 'without a doubt, the worst computer game ever released.' Dulin noted that the game contained a difficulty level that caused computer opponents to do nothing, and criticized its soundtrack for consisting of 'annoying and repetitive squeals backed by bad heavy metal guitar' that, even worse, could not be disabled due to a badly coded options menu. He also felt that the game's sexist themes were 'too blatant to mention', but that 'the ' Mortal Kombat meets ' concept has potential for some humorous kitsch, but the designers seem too preoccupied with their prepubescent sexual fantasies to see any irony in their project.'
A reviewer for commented that 'it's tempting to believe Catfight was designed as a sneaky militant feminist ploy, since it serves as perfect punishment for the sexist males who might buy it.' He scored it one out of five stars, remarking, 'Our scoring system won't let us give zeroes, so publisher Atlantean owes us one star.' Bubsy 3D (1996) , a platform game in the series for the, was negatively received due to its disorienting camera, poor graphics, sluggish controls, and the titular character's voice clips.
Upon release Sushi-X of declared it 'my first coaster award', and remarked, 'Pretend your controller is filled with mud—this is how Bubsy plays.' Named it as the video game equivalent to such as. Named it their eighth worst video game ever made and referenced it as a rip-off of, which was released around the same time. Internet reviewer named it his 17th worst game of all time, criticizing its controls, the character's personality and the graphics. Mortal Kombat Mythologies: Sub-Zero (1997) , a spin-off of the franchise focusing on main character, was panned for its poor control, outdated graphical appearance, and unforgiving gameplay. Its port received further criticism for its downgraded quality, including the removal of its cutscenes. The PlayStation and N64 versions hold aggregate scores on GameRankings of 53.20% and 44.84% respectively.Mikel Reparaz of opined that while the concept of giving Sub-Zero a spin-off game was interesting based on his popularity, the game 'ended up a terrible mess of ugly sprites, cheap deaths and a button you had to hit just to change the direction you were facing, and the less that's said about it, the better.'
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